Archive for the Gaming Category

Warcraft: The Beginning – Review

Posted in Film, Gaming with tags , , , , , , on June 7, 2016 by C J Spear

It’s rare that two of my main interests – gaming and film – intersect. The history of video game adaptations to film isn’t a pretty one, and when the Warcraft film was announced as actually a thing that was happening, I was both nervous and excited. Warcraft has such potential for incredible films, but as with any video game adaptation, it had the chance to be terrible.

Before I dive into details, let me just start by saying the film isn’t terrible – it’s avoided the pitfalls of ‘another terrible video game movie’. Is it an incredible, groundbreaking, life-changing film? No, but that was always unlikely, and as far as I’m concerned the film was good enough. Good enough sounds like a fairly mediocre review, but I mean from the stand point of a general audience member. Warcraft provides a fun film experience for people who’ve never played the game, but for fans of the franchise (especially the lore) it’s something else entirely. The World of Warcraft has been brought to life.

My full review after the cut, but we warned that there will be some spoilers ahead. If you’re familiar with the lore it shouldn’t be anything surprising, but if you’re not then I’d recommended seeing it and coming back.

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The Future of WoW

Posted in Gaming with tags , , , , , , , on March 2, 2016 by C J Spear

It’s been a while since I’ve spoken about WoW, but it’s still a game I really enjoy, and it’s something I’ve been thinking about a lot lately. I’ve tried my best to condense my thoughts on the topic into a few specific points, but they tend to blur into each other, so apologies if this is a long and rambling post.

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Cataclysm Post-Mortem: Raids Part 3

Posted in Gaming with tags , , , , , , , , on July 15, 2012 by C J Spear

Part of my on-going series to evaluate Cataclysm as an expansion, and my final piece on the raids of the expansion, this article I’ll be looking at Tier 13 – Dragon Soul. This raid was what the entire expansion had been building to, was the first raid for the new LFR system, and promised new and epic encounters the likes of which we’d never seen before. Could it possibly live up to the hype?

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Cataclysm Post-Mortem: Raids Part 2

Posted in Gaming with tags , , , , , , , on July 15, 2012 by C J Spear

First off, apologies that this has taken so long to come out. I’ve been really busy with work, moving and other things and just haven’t had the time to write. That said, at least you’re getting two articles in one go.

Without further ado then, a continuation of analysis of Cataclysm’s raids. This article: Firelands.

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Cataclysm Post-Mortem: Raids

Posted in Gaming with tags , , , , , , , on June 24, 2012 by C J Spear

With a lot of news coming out recently that seems to suggest that MoP is coming out sooner rather than later, I figured now would be a good time to look over Cataclysm in detail, to see what was good and what failed miserably. Admittedly, while I haven’t been a big fan of this expansion and a lot of things didn’t quite go to plan, there were still a lot of positives to be seen over the past two years, and I feel its important to take on board what worked just as much as its important to avoid what didn’t.

With that said, there’s absolutely no way I’m going to be able to fit everything I want to talk about into one post, and so I’ll be bringing you a series of posts over the next few weeks that will group together certain areas of the expansion, and analyse the highs and lows. To begin with I’ll be looking at raid content, starting this week with Tier 11.

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Tanking in Mists

Posted in Gaming with tags , , , , , , , , on June 10, 2012 by C J Spear

Over the last few weeks I’ve strayed away from topics to do with WoW, mostly due to just having other things to talk about, but also partly because I realize that more universal posts can reach a wider audience. That said, I’m still doing this blog for myself rather than for readers (though it’s nice when people read and comment), and now that I’m back playing WoW you can expect a few more posts to do with it over the next couple months.

Todays post is about tanking, specifically about the direction it’s taking in Mists. Before I can get to that, however, I need to outline where the role is in the game now, to analyse the changes we’re seeing in the beta and the problems I foresee.

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Returning to WoW

Posted in Gaming with tags , , , , , on May 20, 2012 by C J Spear

So as most of you know I originally set this blog up as a WoW blog, as I enjoyed writing and talking about WoW. When I decided to leave, it was down to most of my in-game friends quitting and feeling like I didn’t really have anything left to do in WoW. I started this blog up again because I missed writing weekly posts like I had when I was playing, but I had no real intention of coming back to WoW to raid. It’s funny how things change.

WoW was (and still is) a fairly major time-sink. Even if you only raid two nights a week, the amount of stuff outside of raids means you spend a large amount of time in game. That isn’t necessarily bad in and of itself, assuming it isn’t taking away from time you should be spending on work or whatever. However, there’s a certain social stigma associated with playing MMO’s, and the sort of saving grace for it is if you play casually. Someone who spends 30-40 hours a week playing a game is an anti-social loser. If there’s one thing I’ve learnt from the last year not playing WoW, it’s that this view couldn’t be further from the truth.

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