Archive for gaming

Warcraft: The Beginning – Review

Posted in Film, Gaming with tags , , , , , , on June 7, 2016 by C J Spear

It’s rare that two of my main interests – gaming and film – intersect. The history of video game adaptations to film isn’t a pretty one, and when the Warcraft film was announced as actually a thing that was happening, I was both nervous and excited. Warcraft has such potential for incredible films, but as with any video game adaptation, it had the chance to be terrible.

Before I dive into details, let me just start by saying the film isn’t terrible – it’s avoided the pitfalls of ‘another terrible video game movie’. Is it an incredible, groundbreaking, life-changing film? No, but that was always unlikely, and as far as I’m concerned the film was good enough. Good enough sounds like a fairly mediocre review, but I mean from the stand point of a general audience member. Warcraft provides a fun film experience for people who’ve never played the game, but for fans of the franchise (especially the lore) it’s something else entirely. The World of Warcraft has been brought to life.

My full review after the cut, but we warned that there will be some spoilers ahead. If you’re familiar with the lore it shouldn’t be anything surprising, but if you’re not then I’d recommended seeing it and coming back.

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The Future of WoW

Posted in Gaming with tags , , , , , , , on March 2, 2016 by C J Spear

It’s been a while since I’ve spoken about WoW, but it’s still a game I really enjoy, and it’s something I’ve been thinking about a lot lately. I’ve tried my best to condense my thoughts on the topic into a few specific points, but they tend to blur into each other, so apologies if this is a long and rambling post.

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That’s No Small Moon

Posted in Gaming with tags , , on March 29, 2012 by C J Spear

OK, as promised, today I’m continuing my discussion of SWTOR, mostly in comparison to WoW, and discussing what features SWTOR has that wow could learn from (by which I mean, should outright steal like it has from every other game. I mean, its already stolen AOE looting).

The main aspect of storytelling in SWTOR that distinguishes it from other MMO’s isn’t the cutscenes with dialogue that everyone talks about, but rather the opportunity to make different decisions. The dialogue wheel in most cutscenes is largely a superfluous addition that you just manouvre around to get companion affection points, but you get several chances in most questlines to make an actual decision, and whether that has good or evil connotations, making these choices makes you feel more connected to your character. I suppose you could say its putting the RP back into MMORPG, but the thing is, you don’t suddenly become an RPer by playing SWTOR.

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These Aren’t the Droids You’re Looking For

Posted in Gaming with tags , , on March 28, 2012 by C J Spear

After playing Star Wars: The Old Republic for some time now, I can finally write down some conclusions I’ve drawn about the game and, more importantly, why I feel this way. Pretty much since day one I knew that SWTOR simply wasn’t as good as WoW, but I continued to play it for two simple reasons. The first was that it’s a Star Wars game, and I enjoy the Star Wars universe and story (running around with a couple of lightsabers doesn’t really get old). The second is that its new – not new as in it looks nicer than WoW, but new as in it had lots of content to play through, whereas I’d run out of things to do in WoW. After leveling a character almost to level 50, and listening to what people playing at end game are saying, I can now contextualise exactly why SWTOR just simply isn’t as good as WoW.

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