Archive for world of warcraft

The Future of WoW

Posted in Gaming with tags , , , , , , , on March 2, 2016 by C J Spear

It’s been a while since I’ve spoken about WoW, but it’s still a game I really enjoy, and it’s something I’ve been thinking about a lot lately. I’ve tried my best to condense my thoughts on the topic into a few specific points, but they tend to blur into each other, so apologies if this is a long and rambling post.

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Cataclysm Post-Mortem: Raids Part 3

Posted in Gaming with tags , , , , , , , , on July 15, 2012 by C J Spear

Part of my on-going series to evaluate Cataclysm as an expansion, and my final piece on the raids of the expansion, this article I’ll be looking at Tier 13 – Dragon Soul. This raid was what the entire expansion had been building to, was the first raid for the new LFR system, and promised new and epic encounters the likes of which we’d never seen before. Could it possibly live up to the hype?

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Cataclysm Post-Mortem: Raids

Posted in Gaming with tags , , , , , , , on June 24, 2012 by C J Spear

With a lot of news coming out recently that seems to suggest that MoP is coming out sooner rather than later, I figured now would be a good time to look over Cataclysm in detail, to see what was good and what failed miserably. Admittedly, while I haven’t been a big fan of this expansion and a lot of things didn’t quite go to plan, there were still a lot of positives to be seen over the past two years, and I feel its important to take on board what worked just as much as its important to avoid what didn’t.

With that said, there’s absolutely no way I’m going to be able to fit everything I want to talk about into one post, and so I’ll be bringing you a series of posts over the next few weeks that will group together certain areas of the expansion, and analyse the highs and lows. To begin with I’ll be looking at raid content, starting this week with Tier 11.

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Returning to WoW

Posted in Gaming with tags , , , , , on May 20, 2012 by C J Spear

So as most of you know I originally set this blog up as a WoW blog, as I enjoyed writing and talking about WoW. When I decided to leave, it was down to most of my in-game friends quitting and feeling like I didn’t really have anything left to do in WoW. I started this blog up again because I missed writing weekly posts like I had when I was playing, but I had no real intention of coming back to WoW to raid. It’s funny how things change.

WoW was (and still is) a fairly major time-sink. Even if you only raid two nights a week, the amount of stuff outside of raids means you spend a large amount of time in game. That isn’t necessarily bad in and of itself, assuming it isn’t taking away from time you should be spending on work or whatever. However, there’s a certain social stigma associated with playing MMO’s, and the sort of saving grace for it is if you play casually. Someone who spends 30-40 hours a week playing a game is an anti-social loser. If there’s one thing I’ve learnt from the last year not playing WoW, it’s that this view couldn’t be further from the truth.

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That’s No Small Moon

Posted in Gaming with tags , , on March 29, 2012 by C J Spear

OK, as promised, today I’m continuing my discussion of SWTOR, mostly in comparison to WoW, and discussing what features SWTOR has that wow could learn from (by which I mean, should outright steal like it has from every other game. I mean, its already stolen AOE looting).

The main aspect of storytelling in SWTOR that distinguishes it from other MMO’s isn’t the cutscenes with dialogue that everyone talks about, but rather the opportunity to make different decisions. The dialogue wheel in most cutscenes is largely a superfluous addition that you just manouvre around to get companion affection points, but you get several chances in most questlines to make an actual decision, and whether that has good or evil connotations, making these choices makes you feel more connected to your character. I suppose you could say its putting the RP back into MMORPG, but the thing is, you don’t suddenly become an RPer by playing SWTOR.

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These Aren’t the Droids You’re Looking For

Posted in Gaming with tags , , on March 28, 2012 by C J Spear

After playing Star Wars: The Old Republic for some time now, I can finally write down some conclusions I’ve drawn about the game and, more importantly, why I feel this way. Pretty much since day one I knew that SWTOR simply wasn’t as good as WoW, but I continued to play it for two simple reasons. The first was that it’s a Star Wars game, and I enjoy the Star Wars universe and story (running around with a couple of lightsabers doesn’t really get old). The second is that its new – not new as in it looks nicer than WoW, but new as in it had lots of content to play through, whereas I’d run out of things to do in WoW. After leveling a character almost to level 50, and listening to what people playing at end game are saying, I can now contextualise exactly why SWTOR just simply isn’t as good as WoW.

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